This International Games Month, we are asking, “why do we play?”
Stop by and explore a curated collection of historical and contemporary research on play, games, and gaming from across the disciplines. You could explore the critical role of play in human and non-human animal development, take a deep dive into the possible applications of gamification to real life, or explore modern video game culture through a sociological lens.
You’ll see the published research in conversation with a selection of games on offer from Williams Libraries. We ask you to consider the role of play in your own life. How can we make time and space for the important work of play?
On display through the end of November in both Sawyer and Schow Libraries.